SOURCE
ADHD Tester 01
FEEDBACK
I liked the Jar Collection because it made progress feel like something I was building over time.
DESIGN RESPONSE
Retained the Jar Collection as a core reward and progress concept.
Startly helps neurodivergent users turn an overwhelming task into a first doable action. As the solo Product Designer & Developer, I led the research, interaction and visual design, and built a testable prototype.
ROLE
Product Designer & Developer · Solo
TIMELINE
September 2026 – Ongoing
SCOPE
Research → Interaction → Visual design → Prototype

The current Startly experience: task support, focus, reflection and a growing collection.
THE PROBLEM
This problem came from my personal experience and was reinforced through user interviews and research. I found that existing productivity tools often focus on planning and tracking tasks, rather than helping people overcome the difficulty of getting started. This gap inspired me to create Startly, a product designed to break that cycle by making the first step easier.
Big tasks can feel too hard to start.
RESEARCH
I combined literature review with hands on competitor testing to understand why starting feels difficult and where existing tools still fall short. These research insights directly shaped Startly’s task flow, AI guidance, and reward system.
LITERATURE RESEARCH
Selected studies that directly shaped Startly.
COMPETITOR RESEARCH
Hands on testing revealed where existing tools support users well and where friction still remains.
What works
Emotional attachment and a gentle tone make routines feel supportive.
What’s missing
Too many features can make the experience feel crowded and distract from getting started.
Design opportunity
Keep emotional motivation, but reduce feature noise and make the first action clearer.
KEY RESEARCH INSIGHTS
01
Reduce task initiation friction.
02
Minimize distractions during work.
03
Make progress visible after setbacks.
WIREFRAMES
I explored multiple layouts by hand, refined the strongest directions into digital wireframes, and connected them into an interactive prototype for testing.
DESIGN SYSTEM
A light visual system gives Startly a gentle tone while keeping actions and hierarchy clear. Repeated colors, type roles and spacing rules connect the task, focus and reward experiences.
COLOR
TYPOGRAPHY
SPACING
LIVE PREVIEW

CHARACTER & ASSETS
I developed Tuli from early sketches into an expressive character system, with illustrated assets that bring the same visual language across Startly.



SOLUTION 01 · TASK INITIATION
Startly makes the next action explicit and lets users adjust it before committing. The goal is to support the moment of starting, rather than add another layer of planning.

01 · Confirm or edit the next action

02 · Keep priorities and next actions visible

03 · Break a goal into subtasks or start a focus session
DESIGN DETAILS


SOLUTION 02 · SUSTAINING FOCUS
The focus experience gives the current task its own space. It extends the smaller-step approach into the period of doing the work, with a quieter interface and clear session feedback.

01 · Focus session

02 · Current task and session state

03 · Session feedback

04 · Return to the next action
DESIGN DETAILS


SOLUTION 03 · MOTIVATION
The Jar Collection makes completed effort visible over time. Rewards support a return to the product without making a difficult day feel like the loss of everything that came before it.

01 · Personalize Tuli’s space

02 · Review the Jar Collection

03 · A new reward from Tuli

04 · Progress can include false starts
DESIGN DETAILS


FEEDBACK & ITERATION
I collected feedback from ADHD testers, classmates, and my professor, then translated it into concrete design decisions for the next iteration.
SOURCE
ADHD Tester 01
FEEDBACK
I liked the Jar Collection because it made progress feel like something I was building over time.
DESIGN RESPONSE
Retained the Jar Collection as a core reward and progress concept.
The process journal records the project as it develops, from Week 0 through Week 6.