Deep Blue Requiem

Deep Blue Requiem

Deep Blue Requiem

First-Person | Psychological Horror | Atmospheric

First-Person | Psychological Horror | Atmospheric

Deep Blue Requiem is a first-person puzzle-solving psychological horror game. With a focus on interaction, puzzle-solving systems, and unique cinematic narration, the player needs to act as Atlas, a marine researcher, and explore the conspiracy behind the tsunami disaster.

Itch Page ↗

TIMELINE & STATUS

1 Year · Team of 9+

TOOLS

Unity, Blender, Adobe Photoshop, Adobe Premiere Pro

ROLE

Lead Game Designer

SKILLS

Game Design, Level Design, Set Dressing, Environmental Design, Project Management

Overview

Overview

Overview

From Data to Self-Understanding

Level Design Demonstration

Level Design Demonstration

Level Design Demonstration

From Data to Self-Understanding

Interface Design Demonstration

Interface Design Demonstration

Interface Design Demonstration

From Data to Self-Understanding
Better Decisions, Not More Notifications
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I design digital products at the intersection of UX, AI, and technology. My work combines research, product thinking, and hands-on development to turn complex ideas into clear, intuitive experiences.

Made with Love by

©2026 Hongxin Li. All right reserved.

Stay conntected.

I design digital products at the intersection of UX, AI, and technology. My work combines research, product thinking, and hands-on development to turn complex ideas into clear, intuitive experiences.

Made with Love by

©2026 Hongxin Li. All right reserved.

Stay conntected.

I design digital products at the intersection of UX, AI, and technology. My work combines research, product thinking, and hands-on development to turn complex ideas into clear, intuitive experiences.

Made with Love by

©2026 Hongxin Li. All right reserved.